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NoizyDragon's avatar

Artifacts (to start fires that blaze into holy wars) ought to be entrusted to the mere mortals that fuel the god's mana. Favored races have racial traits to attribute to their creators, but artifacts give gods a means to sway swathes of other races away from their rivals. After all, sharing is caring, and anti-trust laws are so hard to enforce in matters of faith. Whoever holds each artifact holds great power, and fuels the mana reserves of the creator. The god cannot destroy each other's artifacts, but can inspire their own followers to capture, mock, and hide the artifacts of rivals.

Not trying to be critical, but sounding out my own inspirations to build on the shoulders of Giants.

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Scott Morgan's avatar

When you say humans attempted to build a tower to the heavens and were smote, how did that come about? Player God intervention?

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Harmony Ginger's avatar

This is a good point and I was reminded today when I published the latest entry that I forgot about random events in this one. I used a makeshift d10 or d20 table for random events between rounds, this was on that table and (I will edit this entry to add it). The players then committed resources to smiting them down!

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Zack Grunewald's avatar

Been looking forward to learning more about this game since I stumbled across your videos a few months ago. I’ve been highly tempted to run this idea by my players, and my mind has been chewing on the possible mechanics of it non-stop.

Can’t wait for more!

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